Create modular, physics based vehicles with ease! The S47 Vehicle System Plugin is an alternative to the vehicles provided in the Unreal Engine. It creates awesome, semi-realistic vehicle movements, and can be adapted to work for almost any project.

Features

Physics based arcade vehicle

Fully Network Replicated, client authority (Server authority planned)

Arcade style engine model (Torque Curve based on air/wheel speed)

Simple ‘Sliding Pillar’ suspension model (Advanced suspension models planned)

Automatic/Manual transmission (no clutch input)

Wheel locking based on brake pressure and handbrake

Supports both static and skeletal mesh vehicles

Built in functionality for detaching and reattaching wheels at runtime

Technical Details

Code Modules:

VehicleSystemPlugin(Runtime)

Number of Blueprints: 7 user facing / 20 total

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms: Only tested on Windows 10 x64

Supported Target Build Platforms: All

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