The package serves to make spatial fading and dissolving transition effects on the Gameobject’s materials. The transition spaces can take form of spheres or planes defined by shaders global (or local as well) keywords and variables. The asset contains a number of example surface shaders; transparent and opaque.
Six demo scenes included in the package.
Works with Standard(Legacy) and URP render pipelines.
Includes generator for seamless noise textures.
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