Realistic modular character designed for third-person shooter. High resolution textures, detailed mesh. Weapons not included.

Technical Details


 Designed for Epic Skeleton.

 26 skeletal meshes with physics assets. 27 facial bones for animations (no morph targets).

 Automatically generated LODs. Modular Blueprints examples.

One retarget animation example.

Scaled to Epic skeleton: (Yes)

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Animated: (No)

Physics Asset: 3

Number of characters: 4

Vertex counts of characters: 56146 (highest)

Triangles Count: 73349 (highest)

LODs: 3 per Skeletal Mesh

Texture Resolutions: 4096×4096, 2048×2048

Number of Materials and Material Instances: 22 Master Materials, 20 Instances

Number of Textures: 52

Number of Animations: 1 (Retarget example)

Animation types (In-place):

Supported Development Platforms: (Windows. OSX, Linux)

Supported Target Build Platforms: (Windows. OSX, Linux)

Documentation: (No)

Important/Additional Notes: (No)

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