Here is another cartoon/toy style model from my Retro Cartoon Cars series, this time it’s a model of endurance race car. It was made by Japanese manufacturer and won the famous 24 Hours of Le Mans race in 1991. It was powered by R26B rotor engine, making very distinguishable sound while producing 690 bhp.
I make highly detailed car models that have cartoony proportions. Most cartoon-style game assets are usually low poly models with bold coloured materials. But on my model, you will find most details that are on the real car, from brake calipers to dashboard screen. Model has carbon fiber materials for seats, dashboard and reear difuzor. With the right lighting and camera settings, you might think it’s a real car. Apart from “toy-like” body proportions, of course.
Drivable car prop with keyboard control for car, mouse control for 3rd person camera.
W and S – throttle and brakes, A and D – steering, Q and E – open/close doors, SPACE – handbrake.
I included 2 fbx files. MESH_SKINNED_787B.fbx has rigged bones and is imported in the project. MESH_787B.fbx is included in the MESHES folder but is not imported. It has 43 separate mesh objects, so you can rig it as you need if you are an advanced user.
Number of Unique Meshes: 43
Collision: Yes, auto-generated on body bones
Vertex Count: 53 000
Number of Materials and Material Instances: 13
Number of Textures: 22
Texture Resolutions: 2048×2048, 4096×4096
Supported Development Platforms:
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