Plugin speeds up a process of creating combat systems and not only.

Included Components:

CollisionHandler – detects collision using traces, can be used both on skeletal and static mesh.

RotatingOwner – allows to rotate owner of the component to given direction.

Technical Details


Collision Detection can be used simultaneously on multiple components deriving from Primitive Component (Static/Skeletal mesh)

 Rotating Actor towards selected direction (through interface function) e.g AI rotating towards its target while attacking / Player rotating towards movement input while playing root motion animation

Anim notify classes which allows to enable / disable functionality of the components in animations

Example project from preview video

Code Modules: CombatComponents (Runtime)

Number of C++ Classes: 7

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

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