Plugin speeds up a process of creating combat systems and not only.
CollisionHandler – detects collision using traces, can be used both on skeletal and static mesh.
RotatingOwner – allows to rotate owner of the component to given direction.
Collision Detection can be used simultaneously on multiple components deriving from Primitive Component (Static/Skeletal mesh)
Rotating Actor towards selected direction (through interface function) e.g AI rotating towards its target while attacking / Player rotating towards movement input while playing root motion animation
Anim notify classes which allows to enable / disable functionality of the components in animations
Example project from preview video
Code Modules: CombatComponents (Runtime)
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
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