pplied root motion into basic locomotion animations including Walk, Jog, Run, Brake, Idle_to_Jog for all stance Note: Disable force root lock and enable root motion for each newly updated animations to switch from in-place to root motion.
1.01.1 (2022-05-13)
Fixed charged attack functionality to work properly
1.01 (2022-05-12)
Added new 63 animations
Added aim offset poses for all stances
Added new functions into the character blueprint (air attack, charged attack)
Changed default dodge animations
Changed jump primary attack to air attack (was plunge attack)
Added jump secondary attack to plunge attack
1.00.1 (2022-01-24)
Fixed missing animation keys of 1H_Hurt_Variations_06_Seq
Corrected animation display name texts in Demonstration level
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This package includes essential animations for a character with great sword combat style, with a playable character blueprint. Recommended for an action RPG game.
This package contains 2 styles of great sword animation : one-handed(1H), two-handed(2H)
Each style has 2 stances : normal(A), battle(B)
So there are 4 main stances in this package : 1H-A, 1H-B, 2H-A, 2H-B
Technical Details
Features:
Hand-crafted great sword combat animations
4 stances of great sword animations
2 styles of attack animations: one-handed and two-handed
Movement animations including walking, jogging, running, dodging, rolling, jumping and etc.
Playable character with great sword combat based on UE Third Person template for animation demonstration purpose
Hitbox system for hurt/damage animations testing
Debug Vector mode for directional animation blendspaces testing
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Number of Animations: 384 + 36 poses
Animation types: Root Motion, In-place
Number of Characters: 1
Supported Development Platforms:
Windows: Yes
Mac: No
Custom Bones: 1 (weapon_r)
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