FGear is a custom vehicle physics solution that helps you build arcade or semi-arcade style racing games. It is mostly focused on 4 wheel cars but multi axle setups are also possible. The library consists of a core module and some extra components that were used while making the example project.

Disclaimer: The red sports car model in the sandbox video is not included in the package or the example project.

Technical Details

Core features:

Adjustable integration steps.

Simplified pacejka, pacejka96 and MF6.1 tire model options.

3D wheel support(multiple raycasts or sphere/convex cast).

Simple engine model with a torque curve.

Configurable auto/sequential/manual(h-pattern) transmissions.

Open, locked or limited slip differentials.

Ackerman steering, toe and camber.

Adjustable torque and brake distribution of axles.

Simple spring/damper suspensions with preload option.

Multi axle setup support.

AeroDynamics component for drag and downforce effects.

Standard input manager with keyboard,joystick and wheel+shifter support.

Driving aids like abs, asr, esp and anti roll bars.

Detailed telemetry ui.

Basic save/load system for fast prototyping.

Extras:

Adjustable 3rd person camera.

Sample visual&sound effects like engine, skid and muzzle effects.

Custom collider component for separating collision from inertia.

Basic AI driver.

Number of C++ Classes: 30

Network Replicated: (Yes)

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows,Android

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