Welcome to NinjaLive 1.8: modular fluidsim for UE 4 & 5 that could be used for screen-space effects
and drive world-space systems: water bodies, volumes, niagara, foliage and landscape components.
Please note: learning ninja takes a week – by going through (a) the Manual, (b) Tutorial Videos and
(c) included Levels. Buy only if you are willing to invest time to learning! Start here: All-in-one Tutorial
Playable interactive demo showcasing Live 1.7 features: NinjaDEMO EXE + VideoCapture
For fluidsim baking, see NinjaTOOLS
Niagara two-way data flow: drive particles using fluidsim / drive fluidsim using particles
Local solver combined with pattern generators – to render infinite fields of responsive sand, water, fog
Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
Volumetrics: custom, lit 3D Smoke volume included + driving native UE Fog and Clouds
Scalable: could be optimized for mobile devices or run a 4k sim container
Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
Sim buffers exposed (density, velocity, pressure)
Examples included (20+ tutorial levels, 10+ usecase levels)
Compiling and packaging is tested on Windows and Android devices
Important: NINJA IS NOT REPLICATED
Niagara Particles (position, velocity)
StaticMeshes, PhysicsBodies (position, size and velocity)
Skeletal Meshes (bone position and velocity)
Textures and Materials (density, velocity)
SceneCaptureCamera and Streaming video
User gestures via mouse and touchscreen
Why should you complete an offer?
So to help us to buy more packs.
How to easily complete the offer?
Complete the offer by phone.