Welcome to NinjaLive 1.8: modular fluidsim for UE 4 & 5 that could be used for screen-space effects

and drive world-space systems: water bodies, volumes, niagara, foliage and landscape components.

Please note: learning ninja takes a week – by going through (a) the Manual, (b) Tutorial Videos and

(c) included Levels. Buy only if you are willing to invest time to learning! Start here: All-in-one Tutorial

Playable interactive demo showcasing Live 1.7 features: NinjaDEMO EXE + VideoCapture

For fluidsim baking, see NinjaTOOLS

Technical Details


Niagara two-way data flow: drive particles using fluidsim / drive fluidsim using particles

Local solver combined with pattern generators – to render infinite fields of responsive sand, water, fog

Cinematics: ready for rendering via Movie Render Queue, supports Sequencer

Volumetrics: custom, lit 3D Smoke volume included + driving native UE Fog and Clouds

Scalable: could be optimized for mobile devices or run a 4k sim container

Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)

Modular: could be added as ActorComponent / could drive other components (niagara, volumes)

Sim buffers exposed (density, velocity, pressure)

Examples included (20+ tutorial levels, 10+ usecase levels)

Compiling and packaging is tested on Windows and Android devices


Simulation Inputs

Niagara Particles (position, velocity)

StaticMeshes, PhysicsBodies (position, size and velocity)

Skeletal Meshes (bone position and velocity)

Textures and Materials (density, velocity)

SceneCaptureCamera and Streaming video

User gestures via mouse and touchscreen

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