Horror Mechanics is a base template that includes most common features found in first person horror games, such as first person arms/body, interactive objects, drawers, doors, interactive lights, puzzles, inventory system, examinable objects and keys, all integrated into a “generic checkpoint system” interface.

Technical Details


* Furniture with interactive drawers / doors

* Physics based/animated interactive doors

* Examinable objects: examinable environment objects and inventory items, with interactive spots

* Documents: Books and Notes with textures shared between 3D actors in-level and on screen (2D)

* Inventory System: Manages all collected items, documents, wieldable items (flashlights, weapons)

* Interactive lights: desk lamps, ceiling lights, light switches

* Keys: Examinable keys and VirtualKeys (not listed in inventory list) for unlocking doors or furniture drawers / doors

* Wieldable items: equip-able items like flashlights and weapons, uses a simple character interface for playing animations in both first person arms and body

* Puzzles: actor class for interactive actors, with implementable events for combining inventory items into puzzles

* Objectives: basic objective system for adding, activating, and triggering in-level event dispatchers

* Actor for triggering events when player is looking / not looking at certain directions

* Basic physics manipulation

* Basic UI inventory system: dragging, reordering, combining and discarding inventory items | viewing collected documents

* Basic Checkpoint / SaveGame system for all actor classes

* Player character with first person arms and separated first person body (this means that you need to be able to edit your character mesh in a DCC software like Blender, or use a simplified (but functional) different version from the screenshots/videos)

Number of Blueprints: 40+

Input: Keyboard/Mouse, Gamepad

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: See description

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