With 500+ happy customers, we are determined to help you realize your vision.

This menu system includes all the features you usually see in most AAA games and is therefore the perfect starting point for your project. Change Settings in the Main Menu or adjust them while your are ingame using the Pause Menu. Fine tune your graphics settings, while seeing changes directly on a preview image. Set Display Settings, such as Gamma, Resolution and Window Mode. Adjust audio levels for different channels, such as Master Volume, SFX Volume, Music Volume and Voice Volume. Navigate through menus using your Keyboard/Mouse or Gamepad and see the change of input device reflect immediately in the UI on button press. Rebind Keyboard/Mouse and Gamepad Bindings to fit your needs, while seeing your current bindings on a preview image. Switch between languages in the menu, using our multi-language support. Show off your team members fancy job titles using our simple Credits Roll.

Technical Details

UE5 READY! The 5.0 update is in review and will be out soon!

Features:

Easy to use and easy to customize

Multi Language Support (English and German already included)

Full Keyboard/Mouse and Gamepad support

Extensive settings for audio, gameplay, display, graphics and controls

Ray Tracing and DLSS in graphics settings

Integrates Graphics Benchmark for optimal performance

Ingame pause menu with editable settings

Saving and loading of persistent game settings

Easy to save and load your custom variables to config file

Animated Game Intro and Credits

Menu Music and SFX included (easy to change)

Polished Example Scene with Sample Character

Simple and customizable loading screen

Extensive documentation

Blueprint Only!

Code Modules:

 MenuSystemPro (Runtime)

Number of Blueprints: 42

Number of Textures: 200

Number of Materials: 4

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: Windows, Linux, Mac, Xbox, Playstation

Supported Input Devices: Keyboard, Mouse and Xbox 360 Gamepad

Note: See the Documentation for more information on how to add support for other input devices.

Contact us if you bought an older version with C++ and need assistance.

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