Mesh Morpher allows you to create/remove/modify, copy, import and export morph targets easily from within Unreal Engine Editor.

This plugin is under continuous development and improvement.

Mesh Morpher license for the purchase is per-seat. For bulk purchases please contact Marketplace Team.


Create Morph Targets

Delete Morph Targets

LOD Support (Morph Targets are reflected on all mesh LODs)

In-Editor Mesh deformation

Easy to use UI

Works with any Skeletal Mesh

Copy Morph Targets to another mesh

Merge Morph Targets

Rename Morph Target

Duplicate Morph Target

Export Morph Targets to Static Meshes

Bake Morph targets into Skeletal Mesh

Symmetry Editing

Bulk Copy

Change Pose

Reference Skeletal Mesh

Create Morph Target from Selected Pose

Create Morph Target from a Mesh

Blueprint Tools

Import Morph Targets from Obj/FBX Files (CC3/4, Meta Humans and more)

Vertice masking

OBJ Export

Wrapper (Experimental)

Standalone Morph Targets

Tool Types:




Sculpt Max








Project Standalone Morph Targets to another mesh Standalone Morph Targets

Project Standalone Morph Targets to another mesh Morph Targets

Bake Standalone Morph Targets on the skeletal mesh at runtime

Create Standalone Morph Targets from FBX/OBJ Files at runtime

Create Morph Targets from FBX/OBJ Files at runtime

Export Skeletal Mesh Render Data (reflects already baked standalone morph targets) to OBJ Files at runtime. Welded and non-welded support.

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