Mesh Morpher allows you to create/remove/modify, copy, import and export morph targets easily from within Unreal Engine Editor.
This plugin is under continuous development and improvement.
Mesh Morpher license for the purchase is per-seat. For bulk purchases please contact Marketplace Team.
Features:
Create Morph Targets
Delete Morph Targets
LOD Support (Morph Targets are reflected on all mesh LODs)
In-Editor Mesh deformation
Easy to use UI
Works with any Skeletal Mesh
Copy Morph Targets to another mesh
Merge Morph Targets
Rename Morph Target
Duplicate Morph Target
Export Morph Targets to Static Meshes
Bake Morph targets into Skeletal Mesh
Symmetry Editing
Bulk Copy
Change Pose
Reference Skeletal Mesh
Create Morph Target from Selected Pose
Create Morph Target from a Mesh
Blueprint Tools
Import Morph Targets from Obj/FBX Files (CC3/4, Meta Humans and more)
Vertice masking
OBJ Export
Wrapper (Experimental)
Standalone Morph Targets
Tool Types:
Move
Smooth
Sculpt
Sculpt Max
Inflate
Pinch
Flatten
Plane
Restore
Transform
Runtime:
Project Standalone Morph Targets to another mesh Standalone Morph Targets
Project Standalone Morph Targets to another mesh Morph Targets
Bake Standalone Morph Targets on the skeletal mesh at runtime
Create Standalone Morph Targets from FBX/OBJ Files at runtime
Create Morph Targets from FBX/OBJ Files at runtime
Export Skeletal Mesh Render Data (reflects already baked standalone morph targets) to OBJ Files at runtime. Welded and non-welded support.
Why should you complete an offer?
So to help us to buy more packs.
How to easily complete the offer?
Complete the offer by phone.