The MBLS product is an advanced multiplayer lobby solution that includes features such as: Hosting and joining games, lobby game settings (match settings), player list, character customization, a ready up system, kicking players, multiplayer chat and much more.

🔎 See an advanced feature list down below 🔎

Base your game off of the Modular Blueprint Lobby Solution, so that the base setup for your multiplayer game is taken care of 🚀 Save countless of hours and get started working on your gameplay right away!

✅ The MBLS product is developed using best practices for blueprints and is setup in an optimized and modular way, giving you a solid neatly organized foundation to base your multiplayer project off of.

🕹️ Perfect foundation for any genre game:

Shooters , Horror games, RPG’s, co-op games, real time strategies, MMO’s and more..!

100% Blueprints – 100% Multiplayer – 100% Modular

(Note for demo: The product uses the default session nodes, so when testing session connection make sure to test on the same local network. After purchase, any Unreal Engine compatible subsystem (Steam, EOS, etc.) can easily be integrated for online session support.)

Features of this product

Advanced full lobby solution

Easy to work with and expand upon

Work with best practice examples

Easily customized to your needs

Modular setup with base classes

Manage your game modes with data tables

Advantages of this product

Well optimized

Well commented for easy understanding

100% blueprint

Uses best practices for blueprint programming

Modular setup with base classes

Fully replicated

Neatly organized project structure

Save countless of hours and get started working on your gameplay right away!

This product includes


Game bootscreen with animations (Placeholder so that you can make a bootscreen for your game)

Main menu

Host game (Define max amount of players, connection type)

Join game (Server browser: Server name, Player count, Ping)

Player profile menu (Saves the player profile to local save game)

3D menu example included

Advanced settings menu

Advanced settings widget

Video settings (Display, Graphics qualities, Advanced graphics)

Audio settings (Audio volumes and Audio quality)

Control settings (Inputs)


Dynamic Loading screens (Show data based on where you are loading into)

Popups (Feedback handling, error handling etc.)

Custom tooltip

In game menu (Pause menu when player presses ESC: Continue, Leave game, In game settings menu, quit game)

Multiplayer chat component

Lobby setup

Connected player list

Ready up system (Can be disabled)

Lobby status indicator

Lobby launch event (Countdown till game launch when host launches the game)

Game settings menu: Host can change game settings, clients can view them. Host can change the Game Mode, Map and Game/Match settings.

Player Kick system

Character customization (Skin, Hat) (Customizations get saved to local save game)

Multiplayer chat (Built from a component)

Lobby game settings can be managed through data tables


Gameplay maps display the settings as set by the host in the lobby, gameplay logic can be programmed by you using these settings.


Loads of handy practical examples

Network optimized and overall optimized project, great as a base for your game

Modular blueprint setup, with base classes where it makes sense so that you can reuse handy code

Handy function library included

Lots of base widget classes that can be reused throughout your game (Base button, Base option switcher, tooltip, popups etc.)

Overall a lot of custom widgets

Product makes use of all network necessary classes (GameMode, GameState, PlayerController, PlayerState, Character)

Neatly organized project structure

Fully replicated (Multiplayer ready)

Seamless Travel enabled by default

Why should you complete an offer?

So to help us to buy more packs.

How to easily complete the offer?

Complete the offer by phone.

You must complete one of the offers to get the pack for free