Is a system based on damaging and reviving knocked players with body physics simulation (Ragdoll). Player dies when time is over and will be respawned at spawner location.
The system has multiple customizable settings for your needs (Knockout Delay, Revive Time. Maximum HP, Damage, Revive distance and etc.)
It also contains designed widgets with animations, effects and loading screen with custom text and tips.
The system is Replicated and it is Optimized for games any genre.
Unreal Engine 5 EA Compatible
Player Damage System
Player Revive System
Player Knockout System
Fully Customizable settings for your needs
Loading screen with custom text and tips
Designed and animated widgets with effects
Network Replicated: Yes
Supported Development Platforms:
Mac: Not Tested Yet
Documentation: Everything is commented in blueprints.
Why should you complete an offer?
So to help us to buy more packs.
How to easily complete the offer?
Complete the offer by phone.