RuntimeLoadFbx is a c++ code plugin ,Support c++ Code and BluePrint.

It Can help you Import Fbx file to your world at Runtime Fastly ,Support Async and sync.

Most plugin Convert to ProceduralMeshComponent ,But This Plugin Support you Convert to StaticMeshComponent Or ProceduralMeshComponent with Complex Collision,StaticMeshComponent has more quickly Rending.

The Import ActorTree is Clean

Same Material Between Meshs In Fbx File convert to one MaterialInstance

Combine the SubMeshs with Same Material Under a Mesh

The Plugin makes use of FbxImExport of v1.0 to Translate fbx file [Individual seller] Means there is no custom build of FbxImExport used in the Plugin which allows you to freely create your own build

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

Runtime Load Fbx file

Async/sync Supported

Convert To UStaticMeshComponent/UProceduralMeshComponent

Support speed of progress callback with param filepath and pos bettwen 0 and 1,Finish callback with param filepath and final actor that import complete

Collision type selection: no collision/simple collision/complex collision default

Generate actor class switch:null is AActor class and also can change to your own actor class

With Material/Texture

Single Model /All Scene in A Fbx Supported

C++、BluePrint Supported

High Fbx version Supported[FBXSDK 2020.2 inside]

Easy to use ,4 Functions directly

Plugin RuntimeLoadFbx [Runtime]

Number of Blueprints:0

Number of C++ Classes:9

Network Replicated: (Yes/No) No

Supported Development Platforms: (Windows X64)

Supported Target Build Platforms: (Windows X64)

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