Savior is a C++ tool designed to extend Unreal’s save system, providing a more powerful serialization framework for complex Unreal projects.

Savior is a C++ tool designed to extend Unreal’s save system, providing a more powerful serialization framework for complex Unreal projects.

Technical Details

Features:

Savior 3+ is tens of times faster than Savior 1.x.

Save any Object is supported, not just Actors or Components.

Versioning. Your Game will be able to load old ‘.SAV’ files after patches.

Optimized: NO Components needed to be attached thus no memory eaten for the sake of storing data.

Optimized: NO destructive workflow. Existing Actors aren’t destroyed/replaced, keeping references alive safe.

Automatic Level Transitions on Load from Slot.

Threaded Save & Load Game Mode, independent of Level.

Threaded Save & Load whole Game World or individual Actors.

Threaded Save & Load Streamed Levels without pausing the Game.

Threaded Save & Load any Dynamic Actors and Components spawned at Runtime.

Threaded Save & Load Scale, Location, Rotation, Velocity automatically.

Threaded Save & Load Actor’s Visibility, Particle Systems’ state, etc.

Why should you complete an offer?

So to help us to buy more packs.

How to easily complete the offer?

Complete the offer by phone.

You must complete one of the offers to get the pack for free