Tool for baking Shader Graph nodes into a common texture file.

Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture.


Tool bakes texture only from those nodes whose data is available (can be adjusted and previewed) inside Shader Graph and ignores any object or scene related data like: mesh vertex colors, vertex position based calculations, fog, light, screen and camera related information.

Supported Unity versions:

• Only the latest Unity 2020.3 and 2021.3 LTS versions are supported.

• Unity alpha and beta versions are never supported.

• Unity ‘tech release‘ versions are not officially supported.

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