Strider is a procedural animation warping plugin that enables developers to modify the stride and pose of a character at runtime to improve animation coverage and dynamics. It achieves this via 5 custom animation nodes that can be placed into any animation blueprint with very little effort. Each node is written in C++ and optimised for best performance. Please watch the following videos for a details

Each individual node has a specific purpose. The ‘Stride Warp’ node scales the stride (gate) of character to change their speed without foot sliding or play-rate changes. ‘Orientation Warp’ nodes can be used to make animations move in a different direction while still facing the same way. ‘Slope Warp’ nodes can warp the pose to conform to a slope. ‘Acceleration Warp’ nodes can be used to simulate a lean into character accelerations and deceleration. Finally, ‘Bank Warp’ nodes can bank the pose so it looks like it is moving in arcs without actually having those animations.

All of these nodes can be combined in creative ways to reduce animation requirements, state machine complexity and expensive blend spaces.

Technical Details

Features:

Stride Warping

Orientation Warping

Slope Warping

Bank Warping

Acceleration/Lean Warp

Foot Locker (BETA)

Utility Blueprint Function Library

Easy replication for multiplayer

Written in 100% C++ and optimised for best performance

Easily tweak behaviours and parameters on each node to suit any game

All nodes designed to work together

Communication / Support:

Code Modules:

 Strider – Runtime Module

 Strider Editor – Editor Module

Number of Blueprints: 0

Number of C++ Classes: 11

Network Replicated: Yes

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