Strider is a procedural animation warping plugin that enables developers to modify the stride and pose of a character at runtime to improve animation coverage and dynamics. It achieves this via 5 custom animation nodes that can be placed into any animation blueprint with very little effort. Each node is written in C++ and optimised for best performance. Please watch the following videos for a details
Each individual node has a specific purpose. The ‘Stride Warp’ node scales the stride (gate) of character to change their speed without foot sliding or play-rate changes. ‘Orientation Warp’ nodes can be used to make animations move in a different direction while still facing the same way. ‘Slope Warp’ nodes can warp the pose to conform to a slope. ‘Acceleration Warp’ nodes can be used to simulate a lean into character accelerations and deceleration. Finally, ‘Bank Warp’ nodes can bank the pose so it looks like it is moving in arcs without actually having those animations.
All of these nodes can be combined in creative ways to reduce animation requirements, state machine complexity and expensive blend spaces.
Foot Locker (BETA)
Utility Blueprint Function Library
Easy replication for multiplayer
Written in 100% C++ and optimised for best performance
Easily tweak behaviours and parameters on each node to suit any game
All nodes designed to work together
Communication / Support:
Strider – Runtime Module
Strider Editor – Editor Module
Number of Blueprints: 0
Number of C++ Classes: 11
Network Replicated: Yes
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