Add special cables to your scene, decorate them with various hanging lights, add dynamic lights and customize many properties. meshes are grouped via hierarchical instanced static meshes. This plugin Includes a Modular Light Bulb blueprint for creating various light bulbs and can be easily extended from data tables.
Group Instanced Meshes of different String Lights for higher performance.
Create Static Mesh(es) from String Lights with different merge options.
Specify Lights to add to strings by Index.
Distance Based Optimization.
Improved Directional Wind.
Segment Collision for String Lights.
Support Per Particle Force.
Better Debug View for String Lights.
More Blueprint nodes.
More Features, Improvements and Optimizations.
Transform of Attached Light Bulbs
Socket Transforms of String Light Components.
Shadow Casting of String Light Components.
Calculated Bounds of String Light Components.
Line Trace on Light Bulbs.
Shadow casting option on sections of static mesh assets.
Other minor issues.
Add cables easily with Spline Points
Advanced Light Pack Integration
Modular light bulb for creating various light bulbs
Decorate cables with different meshes
Easily override materials
Meshes are grouped via hierarchical instanced static meshes.
Attach Movable Lights
Simulated Hanging Lights
Damping option for cables and lights
Directional Wind Simulation
Pause Simulation for best performance and Static Lights
Optimization options for the simulation
Simple Collision (One way only)
Connect different string lights together
Thoroughly tested on Win64
Number of Blueprints: 2 (+7 Miscellaneous)
Number of C++ Classes: 20 Classes, 40 Structs, 3 Enums
Network Replicated: No
Supported Development Platforms: Win/Linux/Mac
Supported Target Build Platforms: Win/Linux/Mac
Additional Notes: This plugin does not use CableComponent
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