TerraLand creates high resolution Real-World 3D Terrains both in the editor & runtime via its Streaming system.
TerraLand is not only for Real-World Terrains but also for user-customized terrain data files to create any surfaces (e.g. Moon, Mars) from any external terrain generators (e.g. World Machine, Geoglyph, World Creator, Houdini & etc.).
The built-in Streaming feature in TerraLand, takes Unity Terrains to a whole new level where huge worlds will be updated in a smart behavior around the player using combination of multi-threading & asynchronous functions without being worried about performance.
TerraLand can also load splatmaps in runtime, so any renders from World Machine, Geoglyph, World Creator, Houdini & etc. can be converted to streaming tiles easily.
By utilizing processors in TerraLand, it becomes a complete suite for terrain enthusiasts who need any terrain editing operations inside Unity without even leaving it.
While the interface gives accurate coordinates data to users, detailed geo-location & geo-referencing operations in any complex GIS/Simulation/Gaming projects are simply possible.
We made TerraLand 3 a comprehensive package with lots of demo scenes & simple, informative tutorials to quickly get you started in various terrain manipulations inside Unity.
Before or after importing package, go to Player tab in Project Settings
*** Change API Compatibility Level to .NET 4.x (In latest Unity versions, you only need to select .Net Framework)
All errors will be gone after this.