VaOceanMobile is a material shader created for oceans and water surfaces in mobile games on Unreal Engine 4. Yes, exactly! It looks the same on mobile and works really fast!
Sure, this shader has limited set of features in comparison to desktop alternatives, but the key goal was achieved – it’s fast, nice-looking for topdown view and works on mobile devices and web.
Technical Details
Features:
Ocean shader created for mobile games on Unreal Engine 4
Tested and proved by Armored Warfare: Assault game
Spline-based tool for foam creation is included!
Texture Resolutions:
128×128
256×256
1024×1024 (limited to 256×256 in-game)
Number of Materials: 3
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 4
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux, iOS, Android, HTML5, Xbox, PlayStation, Switch (ALL)
Documentation: http://bit.ly/VaOceanMobile-Docs
Important/Additional Notes: Material is designed for topdown usage!
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