This technology allows you to turn Android devices into a virtual joystick, as well as into a virtual camera, which will be useful for designers and developers who create new game mechanics and work with models and game cameras.

For local Video Streaming we use our streaming system which works in Play Editor and can be used with Sequence Recorder.

Documentation

Use this plugin with Virtual Application – only mobile phones with ARCore supporting

Videos:

Video tutorial UE4

Video tutorial UE5

In-Camera VFX tutorial

nDisplay tutorial

Example of virtual camera usage

Example of virtual reality usage

Example of virtual joystick usage 

Example of nDisplay In-Camera VFX usage 

Technical Details

Updates in version 3.9:

UI;

in-Camera support;

nDisplay support;

video streaming;

autofocus;

possibility to build on Windows/Android;

multi-device support;

possibility to scale the speed movement of the actor;

auto IP recognition;

possibility of adding a camera to the actor;

possibility of switching on/of any movement and rotations settings (coordinates).

Features: 

 Used to receive data over IP between the device and PC;

 Allows using any objects in the scene, including all blueprints and cameras.

Number of Classes: 4

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Android

Documentation

REQUIRED

Unreal Engine 4.23 / 4.24 / 4.25 / 4.26 / 4.27 / 5

Windows 10, 64-bit

GeForce GTX 1060

Intel i5 7th Generation CPU

8 GB RAM

ARCore-capable Android device for Virtual App

Wi-Fi physical layer speed according to IEEE 802.11n > 200 Mbps

RECOMMENDED

GeForce GTX 1070 or above

Intel i7 7th Generation CPU or above

16 GB RAM or above

Wi-Fi physical layer speed according to IEEE 802.11n > 300 Mbps

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