Volumetric Space Nebula Procedural Generator designed for next-gen space games. It uses a volumetric shader to render realistic scenes in real-time. Procedural blueprint allows you to create the complex space nebulae in an instant. All you need to do is manipulate the parameters of generation.

Showcase: https://youtu.be/u9iYukFEeKg

Tutorial: https://youtu.be/x7Uo5GiAf-0

Demo: https://drive.google.com/file/d/1cGtwu2qkEyzKKZ3zzuTkZpy30jP8Cr1v/view?usp=sharing

Attention! Volumetric rendering is computationally intensive! It requires the modern GPU for a stable framerate.

Tested on RTX 3060 (High quality, 1920×1080 resolution)

Average FPS: 60-80

Average FPS with DLSS: 120-160

Technical Details


Easy to use

Customizable parameters of generation

Volumetric rendering technology

15 example nebulae are included

4 quality levels for desired balance between quality and performance

4 starfield skyboxes are included

Number of Unique Materials and Material Instances: 8 Materials and 4 Material Instances

Number of Textures: 64

Texture Resolutions:

28 Volume Textures (256 x 256 x 256)

28 Textures (4096 x 4096)

1 Volume Texture (64 x 64 x 64)

1 Texture (512 x 512)

1 Volume Texture (16 x 16 x 16)

1 Texture (64 x 64)

4 Texture Cube (8192 x 4096)

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